Medieval total war 2 как открыть все фракции?

12 ответов на вопрос “Medieval total war 2 как открыть все фракции?”

  1. killrock Ответить

    export_descr_buildings.txt есть такой файл в игре, который становиться доступен после распаковки, там можете найти любое здание и вставить в нужный вам город или замок в START. Главное не забываем, что для замков и городов разные строения, вернее одна и та же дорога в замке и в городе прописывается по разному…
    Стены городов
    6 level huge_city
    building
    {
    type core_building huge_stone_wall
    }
    5 level large_city
    building
    {
    type core_building large_stone_wall
    }
    4 level city
    building
    {
    type core_building stone_wall
    }
    3 level large_town
    building
    {
    type core_building wooden_wall
    }
    2 level town
    building
    {
    type core_building wooden_pallisade
    }
    1 level village
    Гильдия купцов
    3
    building
    {
    type guild_merchants_guild gm_merchants_guild
    }
    2
    building
    {
    type guild_merchants_guild m_merchants_guild
    }
    1
    building
    {
    type guild_merchants_guild merchants_guild
    }
    Банк
    2
    building
    {
    type bank merchant_vault
    }
    1
    building
    {
    type bank merchant_bank
    }
    Шахта
    2
    building
    {
    type hinterland_mines mines+1
    }
    1
    building
    {
    type hinterland_mines mines
    }
    Музыка
    2консерватория
    building
    {
    type music conservatorium
    }
    1театр
    building
    {
    type music theatre
    }
    Для здоровья
    2 акведук
    building
    {
    type health aqueduct
    }
    1 баня
    building
    {
    type health public_baths
    }
    Галлереи
    2
    building
    {
    type art artist_gallery
    }
    1
    building
    {
    type art artist_studio
    }
    Арена
    building
    {
    type bullring plaza_del_toro
    }
    Печатный станок
    2
    building
    {
    type paper printing_house
    }
    1
    building
    {
    type paper printing_press
    }
    Иконопись
    2
    building
    {
    type icon_art master_ikoner_studio
    }
    1
    building
    {
    type icon_art ikoner_studio
    }
    Башни
    2 пушечная
    building
    {
    type tower cannon_towers
    }
    1 стрелы
    building
    {
    type tower ballista_towers
    }
    Доспехи (город)
    6
    building
    {
    type smith gothic_armourer
    }
    5
    building
    {
    type smith plate_armourer
    }
    4
    building
    {
    type smith heavy_armourer
    }
    3
    building
    {
    type smith armourer
    }
    2
    building
    {
    type smith blacksmith
    }
    1
    building
    {
    type smith leather_tanner
    }
    Порты
    4
    building
    {
    type port naval_drydock
    }
    3
    building
    {
    type port dockyard
    }
    2
    building
    {
    type port shipwright
    }
    1
    building
    {
    type port port
    }
    Морская торговля
    3
    building
    {
    type sea_trade docklands
    }
    2
    building
    {
    type sea_trade warehouse
    }
    1
    building
    {
    type sea_trade merchants_wharf
    }
    Морские академии
    2
    building
    {
    type admiralty admiralty
    }
    1
    building
    {
    type admiralty naval_academy
    }
    Бараки городов
    7
    building
    {
    type barracks royal_armoury
    }
    6
    building
    {
    type barracks army_barracks
    }
    5
    building
    {
    type barracks militia_barracks
    }
    4
    building
    {
    type barracks militia_drill_square
    }
    3
    building
    {
    type barracks city_watch
    }
    2
    building
    {
    type barracks town_guard
    }
    1
    building
    {
    type barracks town_watch
    }
    Рынок
    5
    building
    {
    type market merchants_quarter
    }
    4
    building
    {
    type market great_market
    }
    3
    building
    {
    type market fairground
    }
    2
    building
    {
    type market market
    }
    1
    building
    {
    type market corn_exchange
    }
    Дороги городские
    2
    building
    {
    type hinterland_roads paved_roads
    }
    1
    building
    {
    type hinterland_roads roads
    }
    Фермы для замков и городов
    4
    building
    {
    type hinterland_farms farms+3
    }
    3
    building
    {
    type hinterland_farms farms+2
    }
    2
    building
    {
    type hinterland_farms farms+1
    }
    1
    building
    {
    type hinterland_farms farms
    }
    Госпитали
    2
    building
    {
    type hospital great_bimaristan
    }
    1
    building
    {
    type hospital bimaristan
    }
    Академии
    3
    building
    {
    type academic university
    }
    2
    building
    {
    type academic alchemy_school
    }
    1
    building
    {
    type academic alchemists_lab
    }
    Католические церкви в городах
    5
    building
    {
    type temple_catholic huge_cathedral
    }
    4
    building
    {
    type temple_catholic cathedral
    }
    3
    building
    {
    type temple_catholic abbey
    }
    2
    building
    {
    type temple_catholic church
    }
    1
    building
    {
    type temple_catholic small_church
    }
    Православная церковь в городах
    5
    building
    {
    type temple_orthodox huge_cathedral_o
    }
    4
    building
    {
    type temple_orthodox cathedral_o
    }
    3
    building
    {
    type temple_orthodox abbey_o
    }
    2
    building
    {
    type temple_orthodox church_o
    }
    1
    building
    {
    type temple_orthodox small_church_o
    }
    Исламская церковь в городах
    5
    building
    {
    type temple_muslim great_jama
    }
    4
    building
    {
    type temple_muslim jama
    }
    3
    building
    {
    type temple_muslim minareted_masjid
    }
    2
    building
    {
    type temple_muslim masjid
    }
    1
    building
    {
    type temple_muslim small_masjid
    }
    Языческая церковь
    building
    {
    type temple_pagan high_temple
    }
    Таверны
    5
    building
    {
    type taverns pleasure_palace
    }
    4
    building
    {
    type taverns coaching_house
    }
    3
    building
    {
    type taverns tavern
    }
    2
    building
    {
    type taverns inn
    }
    1
    building
    {
    type taverns brothel
    }
    Управление города (магистратура)
    4
    building
    {
    type city_hall mayors_palace
    }
    3
    building
    {
    type city_hall city_hall
    }
    2
    building
    {
    type city_hall council_chambers
    }
    1
    building
    {
    type city_hall town_hall
    }
    Военные академии
    2
    building
    {
    type professional_military officers_academy
    }
    1
    building
    {
    type professional_military military_academy
    }
    Баллисты (город)
    3
    building
    {
    type siege siege_works
    }
    2
    building
    {
    type siege catapult_range
    }
    1
    building
    {
    type siege ballista_range
    }
    Стены замков
    5 level large_city
    building
    {
    type core_castle_building citadel
    }
    4 level city
    building
    {
    type core_castle_building fortress
    }
    3 level large_town
    building
    {
    type core_castle_building castle
    }
    2 level town
    building
    {
    type core_castle_building wooden_castle
    }
    1 level village
    building
    {
    type core_castle_building motte_and_bailey
    }
    Гильдия оружейников
    3
    building
    {
    type guild_swordsmiths_guild gm_swordsmiths_guild
    }
    2
    building
    {
    type guild_swordsmiths_guild m_swordsmiths_guild
    }
    1
    building
    {
    type guild_swordsmiths_guild swordsmiths_guild
    }
    Фермы для замков и городов
    4
    building
    {
    type hinterland_farms farms+3
    }
    3
    building
    {
    type hinterland_farms farms+2
    }
    2
    building
    {
    type hinterland_farms farms+1
    }
    1
    building
    {
    type hinterland_farms farms
    }
    Баллисты (замок)
    3
    building
    {
    type castle_siege c_siege_works
    }
    2
    building
    {
    type castle_siege c_catapult_range
    }
    1
    building
    {
    type castle_siege c_ballista_range
    }
    Стрельбище
    4
    building
    {
    type missiles marksmans_range
    }
    3
    building
    {
    type missiles archery_range
    }
    2
    building
    {
    type missiles practice_range
    }
    1
    building
    {
    type missiles bowyer
    }
    Конюшни
    5
    building
    {
    type equestrian kings_stables
    }
    4
    building
    {
    type equestrian earls_stables
    }
    3
    building
    {
    type equestrian barons_stables
    }
    2
    building
    {
    type equestrian knights_stables
    }
    1
    building
    {
    type equestrian stables
    }
    Католические церкви в замке
    2
    building
    {
    type temple_catholic_castle chapel
    }
    1
    building
    {
    type temple_catholic_castle small_church
    }
    Православная церковь в замках
    2
    building
    {
    type temple_orthodox_castle chapel_o
    }
    1
    building
    {
    type temple_orthodox_castle small_chapel_o
    }
    Исламская церковь в замках
    2
    building
    {
    type temple_muslim_castle c_masjid
    }
    1
    building
    {
    type temple_muslim_castle c_small_masjid
    }
    Дороги в замках
    2
    building
    {
    type hinterland_castle_roads c_paved_roads
    }
    1
    building
    {
    type hinterland_castle_roads c_roads
    }
    Бараки в замках
    5
    building
    {
    type castle_barracks armoury
    }
    4
    building
    {
    type castle_barracks barracks
    }
    3
    building
    {
    type castle_barracks drill_square
    }
    2
    building
    {
    type castle_barracks garrison_quarters
    }
    1
    building
    {
    type castle_barracks mustering_hall
    }
    Порт в замке
    4
    building
    {
    type castle_port c_naval_drydock
    }
    3
    building
    {
    type castle_port c_dockyard
    }
    2
    building
    {
    type castle_port c_shipwright
    }
    1
    building
    {
    type castle_port c_port
    }
    Шахта в замке
    2
    building
    {
    type hinterland_castle_mines c_mines+1
    }
    1
    building
    {
    type hinterland_castle_mines c_mines
    }
    Доспехи (крепость)
    6
    building
    {
    type castle_smith c_gothic_armourer
    }
    5
    building
    {
    type castle_smith c_plate_armourer
    }
    4
    building
    {
    type castle_smith c_heavy_armourer
    }
    3
    building
    {
    type castle_smith c_armourer
    }
    2
    building
    {
    type castle_smith c_blacksmith
    }
    1
    building
    {
    type castle_smith c_leather_tanner
    }
    Башни в замках
    2
    building
    {
    type castle_tower c_cannon_towers
    }
    1
    building
    {
    type castle_tower c_ballista_towers
    }
    Крепостные караваны (замок)
    2
    building
    {
    type caravan caravanersary
    }
    1
    building
    {
    type caravan caravan_stop
    }
    Крепостная академия
    2
    building
    {
    type castle_academic academy
    }
    1
    building
    {
    type castle_academic library
    }
    Турниры (замок)
    2
    building
    {
    type tourney tourney_fields
    }
    1
    building
    {
    type tourney jousting_lists
    }
    Орден госпитальеров
    3
    building
    {
    type guild_st_johns_chapter_house st_johns_hq
    }
    2
    building
    {
    type guild_st_johns_chapter_house st_johns_major_ch
    }
    1
    building
    {
    type guild_st_johns_chapter_house st_johns_minor_ch
    }

  2. Matrix Ответить

    Code:
    type    princess
    skeleton  strat_diplomat
    scale    0.6
    indiv_range  40
    texture    venice, models_strat/textures/princess_julii.tga
    texture    sicily, models_strat/textures/princess_brutii.tga
    texture    milan, models_strat/textures/princess_scipii.tga
    texture    papal_states, models_strat/textures/princess_senate.tga
    texture    denmark, models_strat/textures/princess_macedon.tga
    texture    egypt, models_strat/textures/princess_egypt.tga
    texture    scotland, models_strat/textures/princess_seleucid.tga
    texture    aztecs, models_strat/textures/princess_carthage.tga
    texture    mongols, models_strat/textures/princess_parthia.tga
    texture    turks, models_strat/textures/princess_pontus.tga
    texture    france, models_strat/textures/princess_gaul.tga
    texture    hre, models_strat/textures/princess_german.tga
    texture    england, models_strat/textures/princess_briton.tga
    texture    saxons, models_strat/textures/princess_german.tga
    texture    normans, models_strat/textures/princess_briton.tga
    texture    portugal, models_strat/textures/princess_armenia.tga
    texture    poland, models_strat/textures/princess_dacia.tga
    texture    byzantium, models_strat/textures/princess_greek.tga
    texture  bulgaria, models_strat/textures/princess_greek.tga
    texture    moors, models_strat/textures/princess_numidia.tga
    texture    russia, models_strat/textures/princess_scythia.tga
    texture    spain, models_strat/textures/princess_spain.tga
    texture    hungary, models_strat/textures/princess_thrace.tga
    texture    timurids, models_strat/textures/princess_parthia.tga
    ;texture    slave, models_strat/textures/princess_slave.tga
    model_flexi_m  models_strat/princess.cas, max
    shadow_model_flexi  models_strat/shadow_model_princess.cas, max
    type    merchant
    skeleton  strat_named_with_army
    scale    0.8
    indiv_range  40
    texture    venice, models_strat/textures/merchant_julii.tga
    texture    sicily, models_strat/textures/merchant_brutii.tga
    texture    milan, models_strat/textures/merchant_scipii.tga
    texture    papal_states, models_strat/textures/merchant_senate.tga
    texture    denmark, models_strat/textures/merchant_macedon.tga
    texture    egypt, models_strat/textures/merchant_egypt.tga
    texture    scotland, models_strat/textures/merchant_seleucid.tga
    texture    aztecs, models_strat/textures/merchant_carthage.tga
    texture    mongols, models_strat/textures/merchant_parthia.tga
    texture    turks, models_strat/textures/merchant_pontus.tga
    texture    france, models_strat/textures/merchant_gaul.tga
    texture    hre, models_strat/textures/merchant_german.tga
    texture    england, models_strat/textures/merchant_briton.tga
    texture    saxons, models_strat/textures/merchant_german.tga
    texture    normans, models_strat/textures/merchant_briton.tga
    texture    portugal, models_strat/textures/merchant_armenia.tga
    texture    poland, models_strat/textures/merchant_dacia.tga
    texture    byzantium, models_strat/textures/merchant_greek.tga
    texture  bulgaria, models_strat/textures/merchant_greek.tga
    texture    moors, models_strat/textures/merchant_numidia.tga
    texture    russia, models_strat/textures/merchant_scythia.tga
    texture    spain, models_strat/textures/merchant_spain.tga
    texture    hungary, models_strat/textures/merchant_thrace.tga
    texture    timurids, models_strat/textures/merchant_parthia.tga
    texture    slave, models_strat/textures/merchant_slave.tga
    model_flexi_m  models_strat/merchant.cas, max
    shadow_model_flexi  models_strat/shadow_model_merchant.cas, max

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